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Very cool logic game! It had me scratching my head in a couple of levels. I also appreciate the polished UI and menus, you really went the additional mile there. Sometimes it was a bit hard to distinguish the high from the low tiles. Maybe the unbuildable tiles could be represented with a flat X instead of a low platform? Also, I'd appreciate a hover effect to highlight the square I would be putting the block before placing it, as I missed the squares multiple times.

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The half-tile was strangely difficult to even implement, if I had the time I would've made it stand out much more.

A hover effect is probably one of the first things I should've considered, I'm not quite sure why I didn't make one.

Regardless, I'm glad you enjoyed the game!