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Refractoplasm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #35 | 2.546 | 3.600 |
Audio | #38 | 2.121 | 3.000 |
Theme | #41 | 2.546 | 3.600 |
Originality | #41 | 2.263 | 3.200 |
Graphics | #41 | 2.263 | 3.200 |
Overall | #43 | 2.222 | 3.143 |
Controls | #43 | 1.838 | 2.600 |
Accessibility | #44 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Guiding Light
Game Description
Like lights? Like mirrors? Hate ghosts? Boy, is today your lucky day!
How does your game tie into the theme?
The primary element in the game is a ghost.
Source(s)
https://github.com/ColdCalzone/GWJ-52
Discord Username
ColdCalzone#6013
Participation Level (GWJ Only)
12
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Comments
Nice puzzle game! Glad I stuck with it, after reading the game page and tutorial I thought I knew exactly what to do, but then I really had trouble seeing the gaps between the tiles on the very first level. I wonder if a lot of other people got stuck at that point and moved on. :/
Music is catchy, and puzzles are good. Just a few quality-of-life changes like making the gaps obvious at the start, and allowing all mouse control would help this game a lot imho! Great submission though. :)
I like it, especially the details in the menus, the rainbow splash screen, really cool graphics. It can be tough at times, especially the labirynth one :) ~ Jacko
Really cool! I am impressed by the amount of work that went into this. The UI and tutorial are often missing from jam games because of time but you managed to deliver a game that I feel could be released with some minor tweaking outside the jam!
I see it’s already been mentionned underneath my comment but yeah I think the perspective is a little too low and you cannot distinguish all the tiles very well.
Other than that, it’s a great game, congrats!
Very cool logic game! It had me scratching my head in a couple of levels. I also appreciate the polished UI and menus, you really went the additional mile there. Sometimes it was a bit hard to distinguish the high from the low tiles. Maybe the unbuildable tiles could be represented with a flat X instead of a low platform? Also, I'd appreciate a hover effect to highlight the square I would be putting the block before placing it, as I missed the squares multiple times.
The half-tile was strangely difficult to even implement, if I had the time I would've made it stand out much more.
A hover effect is probably one of the first things I should've considered, I'm not quite sure why I didn't make one.
Regardless, I'm glad you enjoyed the game!
Really nice Game! I enjoyed playing it pretty well. I first was confused how to play it but after getting behind, it was enjoyable! Only thing about the tiles I had some problems to distinguish between them, the higher and lower tiles and also the mirror rotation.
Mirrors Lights
BEST SCORES:
2) 4 mirrors / 3 spotlights
3) 3 / 1
4) 4 / 2
5) 5 / 2
6) 4 / 3
7) 5 / 2
8) 7 / 2
9) 3 / 2
10) 7 / 3