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Second Idea I had was to double premium currency rewards at the end of the level if the player watches the add.  The game will not be designed around this feature however, it will just be a QOL addition.  I don't want it to feel like a grind fest and definitely don't want to make players feel like they have to watch ads to progress.

Reason I'm asking is because I wanted to release the game F2P. 

Let me know what you think  and thanks in advance :)