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(+1)

great work. really enjoyed this. the hard light and shadows do a lot to sell the look. love the props. the UI feels really diegetic despite just being text. the velocity UI element is great.

I totally feel like the shotgun should push you back. seems like it would be a great feeling? maybe you could also have some resource management with the flashlight battery. oxygen and propellant were great but I didn't find myself caring too much during the game -- but that's fine and probably intentional.

I really liked the reload interface, which reminded me of a stripped down receiver. when engaging enemies though, I never felt like I was taking any real risk. making that more impactful I think would go a long way.

in-world text was great too. awesome job!

(+1)

Thanks! I was planning on the shotgun having pushback but it got bumped to the bottom of my todo list towards the end of the jam haha. I'll def be adding it. And I intentionally left the oxygen and propellant high because I didn't want the jam version to be too difficult and I was mostly looking for feedback on the movement and shooting. I should probably add some enemy variety too to up the difficulty. Thanks for the feedback!