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(+1)

Thanks :)

Glad you’ve enjoyed the weapon selection as well as the level layouts, i was afraid they would be too basic and boring but happy to hear you think otherwise ^^

Also thanks a lot for playing it through till the end, i’m glad it peaked your interest like that ! About the bullets, They weren’t supposed to be all that slow cause i couldn’t really take that much time balancing speeds damage etc… but they aren’t supposed to be crazy fast either. I made it that way especially for the gun weilding mobs to have indeed a bit of dodging, cause i know how frustrating hitscaning enemies can be when they shoot you with perfect accuracy across a large map, and i wanted to avoid that if possible XD

Funny thing is that i have some code for jumping in the player controller, but i decided to deactivate it after a few tests at the begining of the project, one cause i wanted this to be a bit of a simpler Doom style game, as to design levels that wouldn’t require jumping, and two cause the enemy AI is so barebones that i don’t think they could work well when players would be bunny hopping all aroud the place :p