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(+1)

Hey and thank you for your feedback ❤

Indeed the damage feedback is something that is missing. We've added camera shake, but that's really not enough. Mainly it shakes "just the environment" and the gun stays still (from the perspective of the player).
I like when games tilt your view in opposite direction then from where you are getting hit. It gives you the feedback of getting shot while revealing the shooters general direction without cluttering the HUD with further damage indicators.

The gun play and overall enemy AI is very rough, sadly. The enemies are easy to say the least, although in higher numbers they can damage you quite quickly.
The Mecha, has one rule = stay still and you are dead. Ideally the design would include if you would stay long enough on the mech, that it would react to that.
So if you camp underneath it, it would "crouch" and stomp you 😄and if you would stand on it for quite some time, it would spring you off.

Ideally, when you would be close enough, it would stomp you with it's front legs as well.

The result is rather a technological demo and a concept then a fully playable game. We have for example ready a whole wave system, but the game just has 3 waves.