Hey and thank you for your feedback ❤
Indeed the damage feedback is something that is missing. We've added camera shake, but that's really not enough. Mainly it shakes "just the environment" and the gun stays still (from the perspective of the player).
I like when games tilt your view in opposite direction then from where you are getting hit. It gives you the feedback of getting shot while revealing the shooters general direction without cluttering the HUD with further damage indicators.
The gun play and overall enemy AI is very rough, sadly. The enemies are easy to say the least, although in higher numbers they can damage you quite quickly.
The Mecha, has one rule = stay still and you are dead. Ideally the design would include if you would stay long enough on the mech, that it would react to that.
So if you camp underneath it, it would "crouch" and stomp you 😄and if you would stand on it for quite some time, it would spring you off.
Ideally, when you would be close enough, it would stomp you with it's front legs as well.
The result is rather a technological demo and a concept then a fully playable game. We have for example ready a whole wave system, but the game just has 3 waves.
kipash
Creator of
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ABOUT
We are big fans of Ghost in the Shell and all other media that took heavy inspiration from it such as The Matrix. We really like the 90s - 00s style of thinking, design and storytelling.
With that, we've taken part in the 7 Day FPS Game Jam and this is the result of what we've made in the past 7+ days.
ORIGINALITY
I'm sad to say, that we weren't able to produce much of original 3D art. To be fully transparent the mech is the only 3D model done by the team. Although, its design is the most intriguing.
But i hope where we lack in visual uniqueness, we can and are able to keep up with the music. Alex, the author of OST for the Renegade Squad, has fallen in love with the sci-fi universe of GIST and made the most incredible music track for this game jam! Here's the mastered theme song:
WHAT'S NEXT?
This game jam submission is our first step into creating a Ghost in the Shell inspired gaming experience. Our game doesn't want to resample "classic" cyberpunk. In a sense where the anime esthetics very simplify majority of the visual fidelity and rather set the theme atmosphere to "draw" the rest of the scene. A very good example is the mech design and something similar to toon shading (this is very visible in GIST SAC series).
HOW TO PLAY
One unique aspect is that you can strafe to gain speed. It's simpler the traverse the level while strafing (#QuakeStyle). We encourage you of using the 'E' key to "Super Jump" and run away from complicated situations. Other than that, pistol can one-shot headshot enemy soldiers. SMG is better for.. run for your life.. kind of situations.
CONTROLS
WSAD | MOVE |
Left Mouse | FIRE |
Right Mouse | AIM |
R | RELOAD |
E | POWER JUMP |
1 - 9 | Switch Weapons |
V | DEV - VOICE LINE |
T | DEV - TOOLS |
I love this. Took me immediately to a spiral around all the racing arcade games like wipeout, re-volt etc.
Nice choice of music. Fun mechanics while not being too easy and still rewarding. And finally the visuals which are lovely x) Twisting of the map and all the details.
Good job!
PS: The countdown is brilliant!
alright :3
https://www.dropbox.com/s/yob7...
heres the fixed build ;) hope you enjoy it