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(+1)

Played through the demo and it def is a solid foundation and I've got some feedback:
- the art and general game feel are good

- menus and UI is very clear and readable

- It seems that debug commands got left, as I pressed "1" by mistake and it instakilled the entire board, I also pressed "f" and it put me on an enemy tile

- the card variety is good and a decent chunk of them are fun

- in the tutorial it would prob be better if the player had to do the actions it talks about b4 going to the next step, to make sure the player would understand

- when first playing I only got sentry enemies, but after restarting I got a bigger variety of opponents (idk if it's a bug or just got unlucky)

- the "support fire" card is super strong, it instantly cleared every stage


Other than that, I can't wait to see your progress in the future!

Thanks so much for playing! Thanks for the game feel and cards comments, I tried really hard to capture those. And oops, sorry for the debug buttons!

I definitely need to make a more intuitive tutorial over all. Will try to have that ready in a not so far update.

The first stages are all preprogrammed, so yeah you start against two sentries. But if you meant that the stages kept repeating... I'll look into it.

Yes! Support Fire is a signature card It's very much meant to be really powerful. Also rare. I still need to figure out the card rewards and probability whatnots. I'm still testing some card layouts too, they look quite unfinished.

Thanks again for playing and the great feedback!

On my first run I did get like, 5 sentry stages in a row, though maybe using the debug command to finish a fight against them broke something?

ah welp that really is a problem. Hopefully disabling the debug commands would remove that repeating issue.