Thank you for the feedback!
I'm thinking of making an expanded version that should have more object types and some more interesting challenges.
Crystal Clod
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Played through the demo and it def is a solid foundation and I've got some feedback:
- the art and general game feel are good
- menus and UI is very clear and readable
- It seems that debug commands got left, as I pressed "1" by mistake and it instakilled the entire board, I also pressed "f" and it put me on an enemy tile
- the card variety is good and a decent chunk of them are fun
- in the tutorial it would prob be better if the player had to do the actions it talks about b4 going to the next step, to make sure the player would understand
- when first playing I only got sentry enemies, but after restarting I got a bigger variety of opponents (idk if it's a bug or just got unlucky)
- the "support fire" card is super strong, it instantly cleared every stage
Other than that, I can't wait to see your progress in the future!
Good suggestion, will then also add an option to change your name in the settings.
Feint balls are not intended, they are just some weird bug that randomly deletes the balls b4 they enter the screen.
And ye, the leaderboards were added a bit last-second, so I prob didn't set up a lot of stuff with them correctly, so thank you for letting me know about the issues with it.
Minigolf and zombies is a cool combination, as trying to make those shots under pressure of the horde can lead to some cool moments.
My only complaint is that the zombies themselves are a bit on the weak side, as after I noticed that they deal almost no damage to me, I started ignoring them and just going for shots.
It's a very cute game, with a catchy tune playing throughout.
I really liked how the ants formed this kind of sentient ball of fluff.
The only thing I am a bit mixed on is that getting through tight spaces feels harder than it should be, though I may have misused one of the mechanics.
Overall, I'd recommend checking it out.