Nice work with the level design. I really enjoyed the 3D platforming challenges. I think you really did a lot with a little in this regard. I thought the control scheme worked nicely and I didn't have any trouble moving unexpectedly or forgetting the controls. I even managed to play to the end and found the whole experience to pretty fun.
As others have said the assets felt a bit mismatched/ janky due to the animations. I also thought the UI was a bit confusing. I couldn't really figure out what the color coded icons were on the top left corner.
I also had a situation where I was able to walk while floating above the lava for a while but eventually I pushed my luck a bit too far and fell to my death.
Viewing post in Quest In A Castle jam comments
Thank-You <3 Haha, I enjoyed reading about your experience,
I am thinking of redesigning the art. This project really taught me a lot about the scale of a project and planning. I was always thinking " ill get to that" in regards to the colored UI elements, They represented the key counter.
Haha oops. I did find some random collision boxes in my nodes but I thought I got them all :)