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NickMckinnis

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A member registered Feb 13, 2022 · View creator page →

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What a cool game! Despite being a shell game mechanically, you made it feel fun. I liked the presentation and style a lot and was proud to make it through perfectly on the first try. I still went back and tried a few of the wrong choices just to see what they were. That might have been a fun ending scene - just a randomizer to let the player see some of the wacky combos. Anyway - awesome work!

Not my typical genre but I really liked how balanced this was. I thought you did a really good job and would consider playing a bigger game like this if you decided to continue development. 

nice work! As others have said, the tight controls are the standout here but it was awesome seeing such a well done platformer!

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I only needed to play this game for a few seconds to grasp its magnificence. For far too long, I have wondered what it would be like to  wield a fly swatter and rocket launcher simultaneously. Thanks to this game, I no longer need to wonder. I've lived the dream. Thank you Angry Shepard, you have completed me.

What a cool game. Although the gameplay was great, the art style of the game really grabbed me. Great work!

Despite not being into gambling really, I got sucked into this haha. I think you did a great job with the game feel. The CRT shader and look of things definitely helped things a lot, and I felt like the game was totally on theme. Excellent work!

This was was really interesting! The physics and tetris style gameplay go really well together. I will say that I initially misunderstood the goal of the game, and kept looking for ways to make the ship move haha. Anyway, Great work!!

Really impressed - The gameplay loop was solid and you picked a great game for the theme. The alarm sound got a bit repetitive after a while a but that's my only gripe. All in all, I thought the game was amazing, especially for a solo effort!

Hahahaha. I love a good troll and appreciate the good voice acting. I would say that the overall mix was a bit rough - some parts I would strain to hear only to jump out of my seat at the loudness of the volume on the next section ( having turned up my volume to hear) - Maybe that was intentional? 

Either way, I thought the game was a very entertaining experience. Well done!

Wow what a cool game! The gravity flipping was surprisingly good. Amazing job!

Yep, Ill play yours as soon as I get home from work :)

https://itch.io/jam/brackeys-13/rate/3314519 Here is ours - trying yours now! 

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https://itch.io/jam/brackeys-13/rate/3314519 Hey there -We have some first timers on our team - ratings would be appreciated :)

https://itch.io/jam/brackeys-13/rate/3314519 Love this thank you 

This really creative and I thought the presentation of this game was really top notch. I think for me, I agree with the sentiment that I needed a bit more feedback to really enjoy the game as it should.  Whether that took form in particle effects over the character's position or some other idea like some of the other people suggested, would depend on what your pillars are but I think you guys did a really amazing job and made such a cool experience. Excellent work!

I believe this video goes over a similar approach to ours - Hope this helps :) 

The game was REALLY impressive. Though not one of my preferred genres, I was able to make to the 4th level before being completely overwhelmed by the complexity haha. Still, I'm sure there many who would love the challenge. Amazing work!

I really liked this! I did have some issues clicking outside of the window since I wasn't playing in full screen, but it seems like you ran into a technical issue. A bit of polish and I can see this being really great! Awesome job!

I liked the mix of familiar mechanics you used here, the expedition system was a great way to balance the small scope with the depth of activities needed for a survival game. The sounds were atmospheric and the ghost voices were chilling. A little extra playtesting and balancing (It felt a bit too difficult) and some polish and I think this game has serious potential! You did an awesome job!

I gotta say, I'm super impressed with this. To have made everything here from scratch on your own is really wild. My only real criticism is that at times winning or losing felt more about luck than skill, but I am really impressed with how polished everything was. Excellent submission!

I loved this. Tight controls, great level design, UX, and fitting audio. excellent work!

I loved this, really gorgeous. I did run into a crash which was totally forgivable by that point as I had already fallen in love with the game! But I collected something after beginning "the boss fight" A bit more explanation on the player abilities might have been nice, but I was really drawn into the story and the world. Amazing work!

Although short, what you delivered was impressively polished. Well done, I could definitely see a longer experience like this being very worthwhile. Great work!

I thought this was really cool. It took a little while for me to get how it worked, and as others have said movement was a bit slow. Still, it was a really cool concept with great visual cohesion and good execution. 

I agree with some others here that the UI/UX could be a bit improved as even with written instructions, it can be confusing when to progress, etc, and I thought maybe some kind of visual indicator on the enemy that is invincible would have been a nice touch. All in all it was a lot of fun though and your concept was really interesting. The fact that you did it all solo makes it even more impressive. Excellent work! 

Really clever idea and execution. I had fun figuring out the combinations!

A bit janky but the good kind. The climb was worth the view, nice work!

I loved this! It was quirky and interesting. I kept wanting to see how things worked and what would happen next. Great job!

Cool concept, I agree with the others that some danger would be fun but overall, I really liked what you did with this.

A bit more in terms of UI or UX would help a lot I think, I wasn't sure how to start racing at the beginning. Additionally, the wall collision was a bit rough but the experience felt pretty true to the original at least for the racing section. Awesome and ambitious work!

Nice details, gameplay and execution. The Overcooked/Potion craft is such a likeable genre, though I imagine this was challenging to balance in terms of queue and production timing. Very nice work friends!

Sounds like it's all going according to plan...? Haha thanks for playing!

Thanks, this is fixed now!

I loved the art direction on this, even if the FOV was a little too fish eyed for my taste. I couldn't figure out how to pick up the flashlight or progress after this point, so let me know how to progress so I can try out more of it!

Cute character and I thought the level design was pretty solid. I think maybe TNT timer was a bit too long, and in general a bit more love on sound would have really helped I think. Still, I think it was really fun, excellent job!

As a person who has also once made an itch game about pie ( in a previous jam, not my current submission) I found this to be top tier gameplay. As others have said, some sound would have been great, maybe some character animations but I thought it was fun. Well done!

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This was so fun, Strangely our team almost went with an idea very similar to this! I loved the details you included and the intuitive gameplay. I will agree with what others have said about needing a bit more time but maybe replayability was a goal?  Well done!

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Thanks so much Yee! Glad to see a familiar face :)

That's so cool, We'd love feedback on our game. I'll definitely try yours! https://nickmckinnis.itch.io/all-according-to-plan

WHAAAT??? I love FF tactics and thought you did an amazing job capturing that feel. Amazing work!