So after clearing [spoiler], a few further remarks given the possibility of a definitive version:
- Regular enemies could use a lot more variety in health and relative danger posed (basically making the idea of small/medium/large/etc varieties of enemies exist, other than just them and the bosses)
- Enemy count could use a lot more variety (rather than just 4 and later 5[?] per wave)
- Luck items feel not very worth it, much prefer the immediate effects of any other item; it’s also a huge slap in the face when a boss drops one during the boss rush as its only item
- A bit mixed on the temporary nature of the companions, I think because I couldn’t really tell when they were going to despawn
- More meaningful close range shooting would be nice (outside of just making the shots disappear after a bit of distance), like increasing the player’s damage at close range or making it a spread shot
A few questions on the custom game menu/internal stuff in general:
- What does “normal enemy window” do?
- How does the “difficulty” number work?
re: [for your eyes only]:
- If you mean the logo, it looks a bit flat at the moment compared to the psychedelic everything else the game has going on