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(+2)

This was really good! Well-written, with some exciting „avoid the horrible death” choices (normally not my favourite style of gameplay, but here everything was well communicated – I could actually make informed decisions, and not just randomly click links hoping I wouldn't die). The styling is great – obviously, a lot of effort went into it – and the two-button input worked really well for me!

Obviously, there is more going on with the story that the demo shows. I wonder what the deal is with the mysterious cargo...

I only wish the text area was a bit bigger (I had to scroll a couple of times to read everything, while having a ton of empty space on the screen). I also wasn't a fan of the timed text. It was okay during the diagnostics part (and added some nice realism – again, awesome styling!), but the final, longer bit of conversation really tested my patience (I imagined everyone speaking very, very sloooowly).

And now I'm going to wonder if P-Rix is a distant relative of Stanisław Lem's space pilot Pirx I had to read about in primary school.

Thanks for sharing!

(+1)

Thank you for the compliments! Glad you enjoyed it so far!
You did catch the reference with P-Rix's name. Lem's book was one of my favourite to read this year, and I wanted to use it in some way with one of my projects... :P

The UI comments are noted. I'm looking already into adding settings for all the animation/timed text, and have a more responsive window/text area. Addition of those TBD :P

(+1)

Glad to learn you enjoy Lem. I think his stuff is well worth reading! And Pirx, though in my opinion not one of his best, has a special place in my heart because of the written assignment we got at school when we were discussing the book. Normally, for things from our reading list, we would have to write an essay about some aspect of the book (short and simple, but it still was boring to us kids). With Pirx, our teacher told us she disliked sci-fi so much she couldn't come up with a topic, and we were told to write any science-fiction short story. Anything with space, rockets or robots would do. That was the first piece of sci-fi I ever wrote, of course strongly inspired by Pirx.

I'm excited to learn there are improvements coming to the game, and I'm waiting for the next part!

Also, I've only realised just now - it's a funny coincidence your trucker's named P-Rix and my game in this jam has a creature called the P-Rex!

100%! Really enjoyed his more darker stuff like Solaris. But slice-of-life is just so nice... :P
Ha! Love the coincidences :)