This was really good! Well-written, with some exciting „avoid the horrible death” choices (normally not my favourite style of gameplay, but here everything was well communicated – I could actually make informed decisions, and not just randomly click links hoping I wouldn't die). The styling is great – obviously, a lot of effort went into it – and the two-button input worked really well for me!
Obviously, there is more going on with the story that the demo shows. I wonder what the deal is with the mysterious cargo...
I only wish the text area was a bit bigger (I had to scroll a couple of times to read everything, while having a ton of empty space on the screen). I also wasn't a fan of the timed text. It was okay during the diagnostics part (and added some nice realism – again, awesome styling!), but the final, longer bit of conversation really tested my patience (I imagined everyone speaking very, very sloooowly).
And now I'm going to wonder if P-Rix is a distant relative of Stanisław Lem's space pilot Pirx I had to read about in primary school.
Thanks for sharing!