Feels great, looks great, just as long as it needs to be. I particularly enjoyed the contrast between the adorable, pastel-colored aesthetic and the obscene enemy names. You can add a random name generator in there to have really capitalize on that.
I did find the controls a bit odd at first. Having to lock unto an enemy to fight makes for smooth 1v1 combat but an awkward extra step when fighting two or more enemies. Also, though I love the idea of mouse movements to dodge in theory, I found it a bit inconsistent and opted to just disengage from lock-on and move manually.
Overall though, it’s an immense amount of polish considering the short timeframe. While I suck at it I can still appreciate the effort. It’s a bit of a button masher, but that’s the whole fun of it.