Did you guys make the animations yourself? They're really good. My only complaints are the dodging controls and attack charge cancel when dodging. I'd prefer a dedicated dodge button. Super fun time playing this regardless though, great job.
A very good game. The layout is amazing, the UI design is very nice, the background music is perfect and the options menu is very nice. I really have nothing to comment on this game. Well done guys !!! I like the way the controls are displayed on the pause menu, it really helped me during the game. :)
Pretty dope overall, nice work! Huge variety of enemies, lots of content for a jam game!
Took me a bit longer than I'd like to admit to figure out I needed to lock onto an enemy to punch them at the start haha, maybe a basic "Press F to Lock On" prompt for the first fight would really help here. I didn't really understand the powered up fist mechanic too well either (how to unleash it?) but now I'm looking it seems you just needed to do a full charged attack, maybe just needed some more feedback.
I was interested in using mouse movement to dodge but the execution was a bit lacking, I didn't really know if I was doing a dodge or not. But it was a good attempt at something a bit different and novel. :)
I hope you polish this up a bit more in a post jam build! Will keep an eye on it. :)
My first impression is that this would be so sick in VR. I like how using both fists was incentivized through charging stronger attacks. My main critique would be fists coming on and off screen when locking on/off as it was a bit confusing at first. This was a really cool entry!
Feels great, looks great, just as long as it needs to be. I particularly enjoyed the contrast between the adorable, pastel-colored aesthetic and the obscene enemy names. You can add a random name generator in there to have really capitalize on that.
I did find the controls a bit odd at first. Having to lock unto an enemy to fight makes for smooth 1v1 combat but an awkward extra step when fighting two or more enemies. Also, though I love the idea of mouse movements to dodge in theory, I found it a bit inconsistent and opted to just disengage from lock-on and move manually.
Overall though, it’s an immense amount of polish considering the short timeframe. While I suck at it I can still appreciate the effort. It’s a bit of a button masher, but that’s the whole fun of it.
Comments
Did you guys make the animations yourself? They're really good. My only complaints are the dodging controls and attack charge cancel when dodging. I'd prefer a dedicated dodge button. Super fun time playing this regardless though, great job.
Thanks man! The animations are a mix of mine and some from Mixamo. Helped speed it along heh. Agreed on punch canceling when dodging.
A very good game. The layout is amazing, the UI design is very nice, the background music is perfect and the options menu is very nice. I really have nothing to comment on this game. Well done guys !!! I like the way the controls are displayed on the pause menu, it really helped me during the game. :)
Thanks man!!
Pretty dope overall, nice work! Huge variety of enemies, lots of content for a jam game!
Took me a bit longer than I'd like to admit to figure out I needed to lock onto an enemy to punch them at the start haha, maybe a basic "Press F to Lock On" prompt for the first fight would really help here. I didn't really understand the powered up fist mechanic too well either (how to unleash it?) but now I'm looking it seems you just needed to do a full charged attack, maybe just needed some more feedback.
I was interested in using mouse movement to dodge but the execution was a bit lacking, I didn't really know if I was doing a dodge or not. But it was a good attempt at something a bit different and novel. :)
I hope you polish this up a bit more in a post jam build! Will keep an eye on it. :)
Definitely a really well made game.
I’m really impressed with the enemy variety done in such a short period of time.
My first impression is that this would be so sick in VR. I like how using both fists was incentivized through charging stronger attacks. My main critique would be fists coming on and off screen when locking on/off as it was a bit confusing at first. This was a really cool entry!
Loved the look and feel! Obviously loved the ehm... naming convention for the baddies.
What I'd prefer is a keyboard based dodge. And maybe a difficulty level selector. As is, the game kicks my ass :)
Feels great, looks great, just as long as it needs to be. I particularly enjoyed the contrast between the adorable, pastel-colored aesthetic and the obscene enemy names. You can add a random name generator in there to have really capitalize on that.
I did find the controls a bit odd at first. Having to lock unto an enemy to fight makes for smooth 1v1 combat but an awkward extra step when fighting two or more enemies. Also, though I love the idea of mouse movements to dodge in theory, I found it a bit inconsistent and opted to just disengage from lock-on and move manually.
Overall though, it’s an immense amount of polish considering the short timeframe. While I suck at it I can still appreciate the effort. It’s a bit of a button masher, but that’s the whole fun of it.