cross-posting because why not:
i would appreciate some critique on 'under heaven, underworld'. i really like the idea of generating currency to purchase fictional effects, and i'd like to be directed to other games that do similar things and how they balance things from a moment-to-moment basis. another issue i have is duel combat; i haven't playtested it but i'm hoping that it will be nice and fast. any other tips on language, tone, politics, etcetera would be appreciated.
open or private, i'm fine with whichever one you folks pick.