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cross-posting because why not:

i would appreciate some critique on 'under heaven, underworld'. i really like the idea of generating currency to purchase fictional effects, and i'd like to be directed to other games that do similar things and how they balance things from a moment-to-moment basis. another issue i have is duel combat; i haven't playtested it but i'm hoping that it will be nice and fast. any other tips on language, tone, politics, etcetera would be appreciated.

open or private, i'm fine with whichever one you folks pick.

(+1)

That's a big document! Let me read it over the next few days and get back to you.

I've started to read over it, and I really like the fantasy that's being established - modern wire-fu like this sounds great! I like the tone that's established, everything is laden with evocative language that helps to sustain the subject matter. I've got more thoughts but rather than bloat out this thread do you have a preferred means for direct conversation?

you can find me on twitter @king_crackers, or discord at kingcrackers#1379.