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Yep, I took out my previous fade to black code because it was leading to a lot of bugs, but unfortunately that exposes the camera movement when it goes out of bounds. And since the camera is based on the shape of the tilemap, I couldn't put a boundary on the left because it'd be visible, which I thought didn't fit the way the world was supposed to look. I think a working screen transition system is on the list of next immediate goals. Thanks for giving me the motivation to do that!