This is great! I loved the aesthetics and the gameplay concepts! The music and art is phenomenal and really fits the setting, and the way you did the lighting helps with that, and the puzzle mechanics with the orb have a lot of potential, and you already did a lot with it! There was a bit of missing polish in some ways (the camera peeks outside of the bounds of the map a little and you can fall underneath if you go left, the platforming can be a bit unforgiving, stuff like that) but all in all it's really impressive for a jam game!
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Yep, I took out my previous fade to black code because it was leading to a lot of bugs, but unfortunately that exposes the camera movement when it goes out of bounds. And since the camera is based on the shape of the tilemap, I couldn't put a boundary on the left because it'd be visible, which I thought didn't fit the way the world was supposed to look. I think a working screen transition system is on the list of next immediate goals. Thanks for giving me the motivation to do that!