What I have after one week of libGDX Jam
The jam started last Friday, and it was a very productive week. I worked only on the code for during this week, and left aside my weaknesses, say drawing and designing sounds.
During these two days spent celebrating Christmas, I put my work on the libGDX Jam on hold. But I think it's a good time to make a little review of what I've done so far, and what I still must do.
What I have
- A (basic) plot
- A hero character that I can control (Hero.java)
- A camera that follows the hero movements (MyCamera.java)
- Light objects that float and can be pushed (ObstacleLight.java)
- Objects that move along a predetermined path that was drawn in Tiled (ObstaclesMoving.java)
- Pistons like objects that move back and forth (ObstaclePiston.java).
- Objects that revolve around an axis (ObstacleRevolving.java).
- Doors that can be open/closed with a switch (ObstacleDoor.java).
- Switches that can open/close doors and also enable/disable objects (ItemSwitch.java)
- Gas leak that pushes the hero or any floating object that crosses the gas spray (Leak.java)
- Items that the hero can pick up to refill the oxygen or jetpack fuel (OxygenRefill.java and FuelRefill.java)
- A TiledMapReader.java to read the level that I created and create all the above-mentioned objects.
- A winning condition : The hero exits the room.
- Two losing conditions :
- The hero is out of oxygen
- The hero is crushed by a moving object
What I have to do
- Give a name to that project
- The HUD
- The main menu screen
- The graphics
- The sounds
- An asset manager
- A loading screen
That's still A LOT to do !
Merry Christmas everyone !