The first of these minigames, while not particularly formidable, was beset by subpar artificial intelligence. Additionally, at one point in the game I was significantly behind in the race, yet somehow still managed to attain first place.
The second minigame was plagued by a plethora of bugs, including instances where enemies persisted in moving towards me despite being deceased. I also found myself perplexed by the purpose of the keys, as there was no clear indication of their function or sound effects that signified when they were picked up or unlocked something. The blue bar in the game remained an enigma to me, and I even had a moment where I fell out of the map and was unable to do anything (see screenshot). The blinding muzzle flash also proved to be a hindrance, and the second weapon seemed weaker in comparison to the first weapon, which was able to kill enemies much more efficiently.
Despite these issues, the game was still enjoyable overall.
It would be delightful if the game featured a token system, where players could earn tokens by playing the various minigames, and then exchange those tokens for goods or special items. For instance, perhaps there could be a final quest where players had to save up and exchange 10,000 tokens in order to obtain a special teddy bear. This would add an extra layer of replayability to the game, as players would have the incentive to keep playing in order to earn more tokens. It would also give players a sense of accomplishment and progression as they saved up and worked towards their goal of acquiring the special item.
I am hopeful that we will have the opportunity to see more games from you in the future, and I am looking forward to observing your progress and development.