5:06 cool game, but camera panning is a bit frustrating, it should “attach” to a cell and use world space when panning.
killereks
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This reminds me of this game: https://www.kongregate.com/games/PeachTreeOath/fish-legend-fish
Which I absolutely loved, glad to see a new version. But the UI makes this unplayable, you need to set your canvas to “scale with screen size”, otherwise it’s tiny on larger screens.
I am waiting for an update, looking forward to playing it!
As part of the game jam, we intentionally made the game easy. Based on our extensive experience, we believe that making the game accessible is paramount. It is preferable to err on the side of making the game too easy rather than too difficult and inaccessible. Due to the game being heavily overscoped, we had limited time for testing. In order to expedite the closure of the game loop, we implemented a timer, which I admit wasn’t ideal. Our original plan was to have multiple levels with varying enemy and card pools, but we’ve run out of time.
Glad you liked it!
https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
Instead of forcing an update every frame, you can instead use requestAnimationFrame(), and then calculate the fps to get your delta time for updating the game. I see that the game is minified and obfuscated so I can’t see how you do things, so I’m afraid I can’t help much more with this.
I absolutely love the mechanics of this idle game and find it extremely addictive. However, I do wish the UI was improved as it could be more user-friendly. I also encountered an issue where automation made the game slower due to constant prestiging. Grinding for golden mushrooms became a hassle, but despite this, I still love the game and have replayed it three times already. Overall, a great game that I highly recommend.