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(6 edits) (+1)

A few Realm-specific questions following from my post in the General thread. Beware minor spoilers.

  1. Grim Coast - Zealot's deal +1 Harm for each adjacent enemy. Does this mean adjacent to the Zealot or adjacent to the Engraved (I assume the latter for thematic reasons)? And does the Zealot count itself if it is adjacent to the Engraved rather than in the same space? That seems a little strange, but the rules text doesn't specify "other" enemy.
  2. Grim Coast - The Siphon Spell's Drain effect deals Harm and recovers Health. Does Block apply against this Harm as normal? If so, when all Harm is blocked, does the Health recovery still occur?
  3. The Island - Finishing the Realm rewards the Engraved with a consumable item. However, according to RAW, consumables are lost when the Engraved travels to a new Realm. Should this particular item include a note exempting it from that effect?
  4. Draco Lands - An Engraved can trigger the Spell Stone Gear by taking +1 Harm in a round. Does this bonus Harm still count as Harm 1 if no other Harm is dealt to the Engraved in the round? Or are we meant to infer that the Gear cannot be used unless the Engraved is already facing Harm in a round?
  5. Iron Vale - Do the Spellsmith's attacks affect other enemies since they deal Harm to "everyone"?
  6. Frostdale - At Point 5, does the fight end as soon as the Rime Knight is defeated regardless of the skeletons present?
  7. Zed - Are Soul Stones reusable? I assume they are both because the rules text insinuates it, and because it would be far too easy to accidentally lock oneself out of finishing the Realm otherwise. However, the Soul Stones have check boxes which prevent their reuse RAW. It seems to me the Soul Stones check boxes should be removed, and their entries should receive a note on repeated actions like the one for the Beyond entry at Point 1.
  8. Zed - How long does the Ghost Oil earned at Point 4 last? One full combat?

1. Adjacent to the Engraved. I've added "other" to help clarify.

2. It does not work if blocked. I've added that note to the spell.

3. Good point! The pamphlet realms are a little different, so you do get to keep that consumable.

4. Gear can't be used if they aren't facing Harm.

5. Yes.

6. No, you still need to kill the mobs. However, having killed the Rime Knight, they won't resurrect if you die or respawn.

7. Good catch! I've removed the boxes and clarified the action is repeatable.

8. One full combat. The wording has been clarified.