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(+1)

The upgrade placements are a compelling game mechanic! I had fun experimenting with the different upgrades and placements. My OP mob-melting recipe was a tower surrounded by 1 damage boost and 7 speed boosts. While playing it, I began to think about cool ideas that could build on this concept! I personally think you could make it more awesome by increasing the difficulty, balancing the costs/rewards, and maybe experimenting with the distance that the upgrade units affect nearby towers. Overall, great job!

Hi fractalbach,
Thanks for your awesome comment!

We are busy working on some great fixes and features, some of which you have mentioned are included😁.
One essential improvement is the game's difficulty. Please have a look at our devlog to see a more detailed list.

We would love to hear some of those ideas you have! Please do let us know!