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Santa goes to Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #209 | 2.727 | 2.727 |
Gameplay | #252 | 2.636 | 2.636 |
Theme interpretation | #284 | 2.636 | 2.636 |
Overall | #291 | 2.636 | 2.636 |
Graphics | #298 | 2.636 | 2.636 |
Audio | #309 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/apache/maven
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Comments
Really love the art in this one, nice attention to detail in lots of the little animations, especially well done there. Enjoyed my time throughout. I think it could benefit from a little deeper strategy layer as time goes on, pretty soon I fell into a pretty predictable placement pattern, so that's my dev-to-dev tip. Also, the elves were too cute and I didn't want them to have to die in such mass numbers. Thanks for the game!
I love the name "Santa goes to hell". The game works very well except for that the score is not fully visible, only the last two digits. Unfortunately, there is no real challenge in this tower defence game, and there is only one type of enemy.
Hey Magn,
Thanks for your review!
We do have UI improvements in the pipeline, fret not good sir!
Next version will be the game difficulty. Give us a follow and you can try the new and improved version when it comes out!
We'd love to hear from you again.
The upgrade placements are a compelling game mechanic! I had fun experimenting with the different upgrades and placements. My OP mob-melting recipe was a tower surrounded by 1 damage boost and 7 speed boosts. While playing it, I began to think about cool ideas that could build on this concept! I personally think you could make it more awesome by increasing the difficulty, balancing the costs/rewards, and maybe experimenting with the distance that the upgrade units affect nearby towers. Overall, great job!
Hi fractalbach,
Thanks for your awesome comment!
We are busy working on some great fixes and features, some of which you have mentioned are included😁.
One essential improvement is the game's difficulty. Please have a look at our devlog to see a more detailed list.
We would love to hear some of those ideas you have! Please do let us know!
Interesting concept for tower defense, it was hard for me at first to understand what every piece you can place does, except the first one, which was obvious. I would've liked more difficulty, like different elves, faster or stronger, branching in the paths, etc. This way, the first wave on every screen is the only one that's dangerous. With a bit more of polish could be an amazing game, keep up the good work!
Hey, thanks for giving the game try and taking the time to provide feedback! We are going to address a lot of these issues in the next release. Stay tuned;)
love the elf animation and sound effects
This is a fun game!! The only thing that would make it better is if it was somewhat harder.
Hey, thank you for the feedback! That is one of the things we wanted to fix, but we ran out of time. You know how it goes:)
I agree! The mechanics are cool with the upgrades i think if they made it harder and flushed out those systems :D
Yeah! Thanks for the review. We have got quite a few cool things we wanted to flesh out more. If you give us a follow, when we update the game with new features you can check it out! We also plan on releasing dev-logs to keep people updated :)