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(+2)

Unsure if it was just me but i found the momentum moved the more i was behind it, which is a cool feature, however in tight obstacles i couldnt move when observing the path. And when falling, collecting past checkpoints made it annoying (unless intentional). But really fun nonetheless

(2 edits) (+1)

the movement data was pulled from leading real world giraffe models and refined by an advanced AI algorithm (in house)

Ty for playing! Using the momentum and view to your advantage certainly allows more speed 👌

The geometry of the level def could use some refinement. In the end though everyone is competing with the same janky controls 😬 My best Giffy time is sub 80s!