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I can give one here.

I’m going to use Beta Maxx X stuff but the other games have the same setup)

You hit a situation: you are trying to escape through a crowded marketplace on a motorcycle with another player. You are driving, they have magic ready to help.

Your character is going to use the Traits Agility, and Perception with the Skill Land Vehicles. You have 3 Agility, 2 Perception, and 3 Land Vehicle Skill; you will roll 5d10 and reduce the Target by 3 for you. Your friend has Enchantment 3 Trait and Combat Magic 2. They are going to try use these to make the crowd part in front of you both; they will roll 3d10 and reduce the Target by 2 for them.

Target & Successes are described to be a two part way of figuring out how hard it is to do something. High target = difficult to get any progress, high Successes = lots of steps to completion. The GM looks at what they know, and lets you know the Target and Successes. They tell you you two need Target 7s and 4 Successes to get through the market unscathed and at full speed.

You roll 5d10 and look for (7-3)=4+ on your dice. Each one 4+ is a success. Your friend rolls 3d10 and looks for (7-2)=5+ on their dice. Each of those is a success. If you get 4 between the pair of you, it is all good. If not then something might go wrong, somehow, and if you roll badly, things could be much worse.

Did that help?