If I may ask—do you find a significant amount of carryover from your drama background into your tabletop experiences? Speaking as someone who also comes from a theatre background, a lot of my friends lean really heavily into the embodiment of their characters during emotional moments, not just in the overt ways (character voices, body language/gesticulating) but also trying to grapple with the interiority of their character—trying to perform both for their fellow players but also for them to understand the character as best they can.
I know some of my theatre-adjacent coplayers place themselves heavily in the method acting sphere of trying to stay in-character as often as they can, whereas others are a lot more directorial and inclined to break out of the character's headspace in order to think about it from a narrative-driven perspective (e.g., "what needs to happen in this scene in order for the plot to advance"). Obviously neither of those is the end-all-be-all, and it's not like this is a binary system, but I'm curious about the degree to which the performativity of a game tends to skew it one way or another.