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I can't tell you how mant times I put an rpg down and left it for months or years only to come back and forget what I was doing. I went and restarted the game to finally reach the same point and say, "Oh yea... thats the reason why I stopped playing." I proceed to do the same thing lmao. (Insert various FF games and other games in general with no blaring main quest banner blurb).

There are a few examples of games where it's even simpler if the game doesnt track quest progression. A designated button press for a character chat, characters comment on the current progess of the main story. They remind the player where to go in-character. Ex: Megaman Battle Network Series (extends to the Spiritual Sequels on the 3ds), Dragon Quest games. 

Another example is a banner blurb in the menu "WE need to go here!" or what Tales of series games do. They have a summaries of the story chapters from the beginning and the current objective, in the form of little journal entries. 

Quest Log in the screenshot is simple and easy to track~ Really nice. <_< Proceeds to download the game!

Yeah! There were so many options to choose from and while I think I would have loved to do the "ask party" kinda button, that would have actually been a LOT of work, haha. So quest log was the best option!

And don't forget! The demo is pretty old now and while the core stuff is still the same, things have received an overhaul as I've been working on it. I hope I can make another demo that shows the game as it will be when it's closer to release time (whenever that is), but for now the old demo is good for what it is!

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I totally get that. XD Quest Log looks nice~ I love me a good ole' quest log. 

Neat! I look forward to the new demo. :)