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ZephyrLH

15
Posts
2
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122
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A member registered Oct 05, 2018

Recent community posts

Loving this! Thanks! ^-^

Let me see what's happening. I'm using your sample project from itch.io.

Okay... I just closed and reopened MZ and it works! XD 

(1 edit)

Ohhh! that would have helped so easily. I completely missed it in the manager. XD


Hmm... I get a prompt it says: "Failed to initialize graphics"

I want to run the sample project but it says this when playtesting:

failed to load MK_PictureControl

Thank you! ^-^ I eagerly await the port.  For now I'm using Fossil to run the plugin and run commands.  So far it runs as expected just like in MV. I can't seem to figure out how to run it via the menu, I'll need to run a common event to open the mailboxes as a workaround.

Will this work on MZ?

This looks amazing! I'm going to try this plugin.

ook! good to note.

will this plugin help with creating the movements that mimic mystery dungeon games?  

I totally get that. XD Quest Log looks nice~ I love me a good ole' quest log. 

Neat! I look forward to the new demo. :) 

I can't tell you how mant times I put an rpg down and left it for months or years only to come back and forget what I was doing. I went and restarted the game to finally reach the same point and say, "Oh yea... thats the reason why I stopped playing." I proceed to do the same thing lmao. (Insert various FF games and other games in general with no blaring main quest banner blurb).

There are a few examples of games where it's even simpler if the game doesnt track quest progression. A designated button press for a character chat, characters comment on the current progess of the main story. They remind the player where to go in-character. Ex: Megaman Battle Network Series (extends to the Spiritual Sequels on the 3ds), Dragon Quest games. 

Another example is a banner blurb in the menu "WE need to go here!" or what Tales of series games do. They have a summaries of the story chapters from the beginning and the current objective, in the form of little journal entries. 

Quest Log in the screenshot is simple and easy to track~ Really nice. <_< Proceeds to download the game!

Awesome! Yes I have a 2 cut off somewhere. :D

For the example pillar value's of 3, 4, and 5, are those points to be distributed within the skills or is that a seperate value of the 5 points? In the image provided this is how I understood the stats distrubtion. 


Your welcome! This will be great! :) One thing to note: this error pops up not too often. There were battles where it was fine and others were not.  It would occur in the middle of skill or when the entire deck was used. 

I will slowly add more of Olivia's plugin to see how far I can go before any more errors pop up. XD

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Hey there. I am using Olivia's Octopath Weakness and Break System Plugins. During the battle, both Card Battle and the two plugins work flawlessly. The skills attack the enemy causing them to break and stun. The card battle UI has no hiccups. Once the battle is over I recieve this error log with Olivia's Battle Effects plugin. 


Strangely enough I did a new game save with the plugins and the battle ended fine.

OK the error pop again.