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I Played it for a while, disengaged the magnetic coupling, entered the locked room but had not enough rank to enter the next door, couldn't manage how to pick up the items in the floor. Overall looks very interesting, maybe some music would be great!

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The UX still is a problem for all versions of the game (with the Master System and MSX versions being a bit less confusing, bit quite cumbersome). 

I might take the Ocarina of Time approach and display some contextual indications on the screen, representing the C buttons. What do you think about it?

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It may work to better understand the controls