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(+2)

So, easily one of the best entries of this jam, and it has a few things that I quite like:

  • The wall climb ability helps make a lot of the room transitions a lot smoother than they’d be with only a jump.
  • I had a bit of a “metroid moment” finding the 6th cat, heh

The mapping was quite good, I never really got lost, and it was nice to have generous checkpointing.

It’s quite neat to see all of the ways the art style pulls from Hollow Knight, while still being very much it’s own thing.

The main thing I’d say is that the music compression seems a bit high, at least in the web build? It’s not super noticeable when you’re playing, but I’ve had the game paused for various reasons, and I can hear a bit of a low hissing noise in the music then.

(1 edit) (+1)

Thanks a lot! Haha good ear. I was talking with our music guy about noise in the tracks and i think it was an artifact of some added effects (he thought maybe a bitcruncher). Kkairos discovered it a couple hours before deadline and I said not to worry, no one would notice in game. 😆 Someone noticed

(+2)

I mean, decent earbuds make it possible to hear a lot of little things, lol