It's an interesting design challenge, making the player want to kill the mobs the latest possible while making sure none go through; a clever spin on tower defense where you usually front-load the turrets. Good idea! a
Obviously, the game could use some animations and sounds, but it's a jam game so time is short.
There's a point where you have all the guards up and you just see those bandits get shredded, but it took me some time to find the way to get there.
Well done!