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Great atmosphere! I like how you reused some themes. I particularly noticed the Night Calm theme in the Night Battle, very appropriate. I also like the Fairy theme. The augmented fifth chords in the intro make it somewhat mystical and uncomfortable, then the fairy voices are a huge relief.

Glad you like it.

For the Night Calm and Night Battle, that's not a re-use. It's by design. In the game, when there is no enemy in sight, it plays the Night Calm. But when the enemy (tentacles) appears in the screen, it will fade into the Night Battle from exactly the same point. The same design goes with Day Calm and Day Battle.

Gotcha! I've been wanting to learn how to make dynamic transitions of music like this that depend on situations. If you know how to prepare soundtracks for this purpose so they can be actually worked into a game let me know.

It definitely needs help from programmers. It is them to control when and how to play the tracks. I know very little about this part.

As for the soundtracks, just make sure the tracks have

  • Same tempo
  • Same melody
  • Same duration

My experience is:

  • Create a track first, do whatever we like at this point
  • Make a duplication and change the instruments, the broken chords, and increase or decrease notes by octaves.
  • Mixing and mastering.

In the last GMTK jam, I made one track with 5 variations so they could fit 6 different minigames. You can find the game and soundtracks here: https://basswastaken.itch.io/gamejam-2022-entry

Thanks for these pointers! Will definitely look into this.