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Thanks for playing and the feedback!

I'm moving it towards being a bit of an immersive sim (stealth) game. Those systems are kind of half baked at the moment, as I haven't overhauled the enemy AI yet. But you can actually sneak around and what you do is either more or less stealthy. The light actually affects how you are detected too -- you can currently shoot most of them out. So the idea with the start is first playing sneaky and attacking enemies from behind where you get a damage bonus if you are close enough. There is also an SMG nearby, if you run and open a secret door. 

But having said all that, I do recognize that a lot is not being adequately communicated yet about the gameplay, and some of the mechanics may need to change -- like being able to shoot whilst leaning. The start of the level is likely more difficult than it should be as it is basically the second of what will likely be three levels. Plus, I have played it so much I know all the secrets and stuff so it is very easy for me.

Anyway, I'll give your game a play once voting begins and give you some feedback.