Was still playing on Update 13, haven't gotten to 14, but looks like you didn't catch the few issues I found. I want to first say that the game is fun, it's burger game loop, but I can tell it still needs more polish, especially in concerns with the new animations you've made. Comparing the handjob animation to the blowjob animation is incredibly clear that the latter needs a retouch, it's animation is a little choppy and art looks a bit more like a draft rather than a final. I just noticed it more often because you see it a lot, especially after you get more Strength stat.
That's just the minor complaint on that.
As for actual 'issues', Ellis's post note telling you about cheese? It repeats itself on Fall, Tuesday 2. I was confused, but few days later noticed I had vegetable burgers apparently. The post-it note was incorrect. Even with the post-it note, it was a bit of a surprise I got new menu options, I recommend also putting a email in the computer telling us about that. Not sure if it repeats on Thick Burger, haven't unlocked it yet.
I'm playing on touch-pad only, so I'm having to take it slower. Endurance Stat is everything on here. It's playable on touch-pad, I've learned a few in-game tricks to saving time. I'm only at Fall Tuesday 9 atm.
About computer, there is no indication that there is a new email until you actually go into the computer. Perhaps putting a minor exclamation mark above the computer (in the room, not in the screen) can tell players there's new info? Not that much is actually helpful, but that suggestion I made earlier about forewarning the player about new menu options in the following week? That would be a nice QoL addition.
There's barely any point in Exploring after Arcade, the events don't do anything as far as I'm aware. Even if the event seems nice, like the puppy, it doesn't seem to reduce stress?
The gift system is very basic, there doesn't seem to be any negative in giving the wrong gift. It's very trial and error until you get the right one. Not that money is a problem eventually, managing energy drain is the primary challenge. Stress is easy to solve, in fact, I would say 'too easy', coffee is OP.
I recommend nerfing coffee, it's cheap, really, really cheap, $2.50 for +1 Speed, +Energy, and -- Stress is godly. But I don't recommend nerfing it straight-away, how about having the price of coffee increase every few weeks? Inflation or whatever.
No female customers? Me sad.
You can accidentally add cheese, I did this quite a few times, it's crazy since it's a one-click when everything else is click & drag, and it's right next to the prep-burger slot. Why not have it be click & drag as well, then have all ingredients have a 'right-click to instant put on'? Though that might need a bit of balancing, as it'll make things really fast... Mmh, you could lock the "right-click to instant put on" behind the Speed stat. Say requires "4" Speed to unlock "Instant Click".
All that said, I'm enjoying this game, and my rating for it still stands for what I said in the demo. Oh, and thanks for adding that heads up on the rape scene at the start!
Hey! ^^ good to hear from you!
Sorry if it felt as though of your feedback was not heard, shifting priorities, time and energy makes it hard to manage this project honestly. But know that it is taken seriously!
I do agree that the the bj scene is of lower quality, am planning on redoing! ^^'
Thank you for the bug reports, will work on them as soon as I can! ^^
Also alot of really good qol suggestions! And good point about the coffee, I am going to aim for an easier interface in the next patch before delving into the next routes!