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Sea of Dreams: As you described, the movement to each long note feels like waves or like the distortion of reality entering into a dream and adds a lot to the ethereal atmosphere of this piece. My favorite part is the marimba trill that fades in slowly throughout the piece. I think the alarm clock doesn’t necessarily registers as an alarm clock, but rather feels more like a soft bell chiming in the distance and works well without your ambience.

Restless Trance: Main levels for dungeon crawlers are interesting because they have a distinct emotional context they need to fill: my interpretation of that is to have an air of mystery while inciting curiosity and a sense of adventure all while not allowing the music to grow too large. You did a fantastic job of that in this piece. It does not completely resolve which gives the mystery and curiosity, while still having a driving momentum which brings in the adventurous aspect. The composition also lends itself well to your game design which is a really cool idea! Thank you so much for sharing!