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So, in order to do the list in last night's post, I have been thinking about where to start so that I'm not just building small tech demos and then dismantling them back into their pieces al a "lego coding".

I think I am going to start but trying to get 2 things done this weekend:

an editor that eats json specs for entities and demos them so I can prototype them quickly and 1 'world' a player (cube placeholder art lol) can navigate around in. That seems doable and lets me not stress about my art skills just yet. It also will let me get closer to making all the design decisions about what entities of a world should 'have'. I am thinking of being lazy to start and maybe I'll like it. Where an entity is just a collection of: sprite outline/base, vis. pattern (color), AudioProcessors, AudioBehavior, MovementBehavior, AppearanceBehavior.

And then your sampler just picks up the pattern and processors. The behaviors are essentially the tweaks to the params over time as well as "when should an entity appear/disappear" to add some artificial scarcity.

Hopefully this can fit in a weekend with only a few hours given to it. We'll see.