Hello,
To summarize what I said in the introduction post:
I am a phd student and my work is in programming languages, and I want to make a game to flex some muscles in the down time between working on my research this winter break.
I like working on collaborative experiences so I want to make a multiplayer game with libGDX as my front end and elixir as my back end. I really like the idea of asynchronous + asymmetric gameplay. Something with deliberate tiers of involvement. For example: my elixir backend persists state for concurrent actors (players, game AI, entities, etc), my main libGDX project holds the code to build a generic client side representation, and each application interacts with it. It would be neat if some players played a Neko Atsume style game where the source material for it is the same world other people are playing an rpg in. Or if someone linked a persistent world between that fall out mobile game and their fall out first-person world.
Do I have any ideas for what game I would actually make about life in space? Not really.. But my wife is very creative (and can help me) and I am thinking I might actually be more successful letting the game tell me what it wants to be like, rather than the other way around.
I am going to be doing my development in this repository:
https://github.com/mpahrens/hereland_farland
and will hopefully be putting up screenshots and design documents asap.