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(+1)

I like the noir aesthetic.  And I like the use of an inventory system that mattered how large objects were.  The dialogue options were also fun.

Gameplay was a little sensitive on my computer (slight move to left or right moved very quickly). Camera could use a dampening effect (maybe try cinemachine virtual camera).

Overall, really nice job and I like the uniqueness of it.

You’re definitely right about the control sensitivity. Based on the feedback from comments, I’m planning to totally reimplement them after the jam @_@

Also, I’ll try out cinemachine, at a glance it seems really useful.

Thanks for playing!