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A jam submission

Sweetwhey Snooping and Tailing Co.View game page

A wholesome animal-noir mystery!
Submitted by piotrbizzle (@piotrbizzle) — 3 hours, 9 minutes before the deadline
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Sweetwhey Snooping and Tailing Co.'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#103.3733.556
Metroidvania#113.4793.667
Overall#143.2683.444
Design#183.1623.333
Presentation#283.0573.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Piotrbizzle

External assets
Royalty Free Photos from https://www.pexels.com/

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Comments

Submitted(+1)

I always appreciate different takes on the metroidvania genre. I like the inventory system, the writing and all the NPC:s too, though I was overwhelmed by how many of them there were at first.

Some remarks:

-The control placement is kinda weird and moving is rather slippery too.

-Only the fullscreen mode shows the dialogue options but then you can't see the item descriptions.

-I was able to glitch through one of the sus-looking walls by scurrying but couldn't get back for a while. After mashing the interact button the wall disappeared and I was able to leave, yet my explosive wasn't consumed. So yeah, I have no idea how they work.

-Got stuck on the luggage quest. I gave the ticket to Roughage but didn't get anything from him.

Developer (1 edit)

Hm, it sounds like there’s a bug with the inventory contents sometimes not being tracked or updated correctly, someone else had a similar bug where the clown nose quest couldn’t be completed…

Something evidently is also up with screen sizes or resolutions and the UI @_@

 I’ll take a look at both of these, thanks for the reports! They’re super helpful!

With apologies for the bugs you encountered, thanks for playing!

Submitted(+1)

I think that their problem with the clown nose quest is not seeing the dialogue options because giving the nose is not the default option. I had that problem too at first when I didn't play on fullscreen mode.

Developer

Oh, that’s a really good theory. I’ll change up the order of those dialogue options.

Even after the UI cropping is fixed, it’ll still be more ergonomic to have the choice that completes the quest on top.

Developer

Ahh actually thought about it and realized what happened with the explosive not getting used up.

Not a bug exactly, but a strong indication that two ~similar mechanics~ need audio and/or visual cues to distinguish them if someone opens a door that they can’t see yet >.>

Submitted(+1)

I like the noir aesthetic.  And I like the use of an inventory system that mattered how large objects were.  The dialogue options were also fun.

Gameplay was a little sensitive on my computer (slight move to left or right moved very quickly). Camera could use a dampening effect (maybe try cinemachine virtual camera).

Overall, really nice job and I like the uniqueness of it.

Developer

You’re definitely right about the control sensitivity. Based on the feedback from comments, I’m planning to totally reimplement them after the jam @_@

Also, I’ll try out cinemachine, at a glance it seems really useful.

Thanks for playing!

Submitted(+1)

I really enjoyed this! I liked the art style. I wish there was more variety in the platforms or buildings, I found myself getting lost. Something simple like putting signs on the shops or numbers on the apartment doors could help give the player landmarks to navigate by.

There's controls for selecting different dialogue options and the characters seem to talk like I'm saying things to them, but I never saw any dialogue options. I didn't play the game in fullscreen because I wanted to see the controls on the itch page, so maybe the dialogue options  were not visible because of that.

I couldn't figure out how to give the nose to the performer, but I did get the briefcase upgrade at the store. I was really excited by the briefcase upgrade! At that point I had filled my inventory with dollars and rope, so an upgrade felt good at that point in the game.

I figured out scurrying up walls (really fun btw) but couldn't open weak walls with the explosive or use the ropes. I got the ropes on the hooks, but didn't know what to do from there. Some clarity would be helpful. The instruction dump at the beginning was overwhelming, I think some more organic learning (like the guy who teaches you long jump) would help the player learn more effectively.

Overall I really liked this game. It was charming. Even though it's a bit unfinished and clunky (like most jam games lol) something about it really stuck out to me. Very curious to see if and how you build it from here :)

Developer

If I had to guess, I’d guess I have a bug with different screen sizes that’s cutting off the dialogue options from the screen @_@

It’s kind of interesting you were able to get as far as you did without being able to see them!

In any case, there’s a lot I want to go back and tighten up in this one after the jam. I’m glad you had a good time playing it in this state, though, despite the bugs >.>>

Thanks for playing!

Submitted(+1)

Intriguing take on metroidvania! The art style and the narrative focus really stand out. There are some great extra details too, like rearranging bag contents to make stuff fit. I'd be interested in playing an update with more details added (e.g., music and sound) and some issues ironed out (e.g., tightening the controls). Good work.

FYI I got stuck in the dark a couple times by scurrying through a wall without a light. 

Developer (3 edits) (+1)

There are definitely a lot of bolts i want to go back and tighten with more time.

A couple of people have commented  that they  got stuck in the dark areas. We’ll probably add a prompt if you’re in the dark without darkvision to press a key and teleport you back out to the entrance, since the game doesn’t have a player killed / reset position mechanic otherwise…

In any case, thanks for playing!

Submitted(+1)

Interesting adventure and style. Good overall. Excellent story writing.

I had technical troubles opening rolling gates, once accidentally just get through without opening it, and stuck in that room.

Character movement feels somewhat inertial/slippery.

Developer(+1)

The movement and in particular collision definitely need tightening up. I want to go back and rework them completely after the jam.

At the last minute, I put a workaround in to reset your character back to the start position with the R key, but that’s obviously not a real fix.

With apologies that you got stuck because of a glitch @_@, thanks for playing!

Submitted(+1)

The overall game feels entertaining, and the puzzles are pretty challenging. The only feedback I would give is if your character's Rigidbody2d hasn't used "continuous" for collision detection mode yet, then I would recommend it for the speedy character. Yet again, such an entertaining game! 

Developer

I definitely need to experiment with configuration on the rigidbody2d more, the collisions with walls and platforms don’t feel up to snuff yet.

Still, glad you had a good time with the game overall. Thanks for playing!

Submitted(+1)

I liked the concept and art style, but the character felt glitchy and I had trouble giving the clown their nose.

Developer

can you tell me more about the trouble giving the clown nose? I’d like to go in and make improvements after the jam is over~

Submitted(+1)

I tried talking to the clown after picking it up. Maybe I am just doing something wrong?

Developer

I’ll take a look. Sorry you got stuck there, and thanks for playing!

Submitted

Thanks!