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(+1)

It’s a nice simple game with a great idea and concept!

While first it’s a little bit hard to wire your brain to do what when donating/keeping/trashing and what actions to do when items come up, after a little while it became a test of reaction and observation, which I must say, quite enjoy! The use of the limitation also is a nice one, as you literally have to lose (trash or donate) to win (or get five stars I guess, since I think getting one star still progress the levels?). Overall, it’s a quite enjoyable game!

(+1)

I based the gameplay around random spawns from a given array of objects, and so on some iterations trash or keepers might never spawn. This was a hold-over from the prototyping that I never got around to adjusting, so it's possible get at least one star even if the player did nothing. I'm glad you liked it though! Thanks for the feedback, and for playing!