Yeah I got bogged down in the movement/level generation and rushed the tutorial level in at the end. I also think I disabled one of the 'N64' filters early on intending to tweak it later but then wasn't able to get to it. The triple jump requires a certain amount of forward momentum, I wonder if I should have written that in the tutorial? Or I may just be used to the timing required for the triple jump after all of my testing.
Thanks for trying it out and testing multiple OSs! I like the idea of generating easter eggs out in the distance...