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I have the same problem. These performance issues are usually caused by RPGMaker plugins. If you could export a version playable in the browser (like you did with Ouroboros and Once Ever After), it might work better on Linux. I’ve also tested Ouroboros, TLS and OEA in Wine and none of them are affected by this issue.

This game was created in a different engine than any of the above, unfortunately one that doesn't allow browser versions.