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Some quick fixes and errata, until I get the time to update the rules

28/12/2022

1) Turn Sequence: Greek Reinforcements are placed-> Greek Attacks-> Other Greek Moves-> Turkish Reinforcements are places->Turkish Attacks-> Turkish Other Moves

2) Each defending hex can be attacked from units from only one attacking hex at a time. But multiple attacking hexes may make attacks in a turn. Just one at a time, not all together. 

3) Every unit can move only once per turn (Excluding retreats to satisfy Loss Points). An Attack is considered a move. 

4) At least one enemy unit participating in an attack, must move to the target hex if it becomes vacant. 

5) Fractions are rounded up to the next closest whole number (3.5 counts as 4).

6) If all units that participated in a combat are eliminated due to satisfying loss points, and no leadership points are left to do so, excess loss points are ignored. Only unit participating in a combat, may be subject to loss points during a specific combat.

7) Loss Points is half the difference between Winner's combat result and losers combat result. 

This change makes the game much more playable as it reduces the impact of randomness and makes tactics more important:-)

(+1)

inam so happy. Thank  you for playing the game and giving feedback