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Title Screen: This is such a serene track- I love it. The piano chords sit very nicely over the ethereal swells and bass pedal. The colors in the chord extensions are gorgeous and I’m glad you add space between each chord to allow us to enjoy and appreciate each one.

Final Boss: The three tiers to this boss battle are very well-crafted. The low pounding of the piano in the first phase has energy, but does still feel like a first phase with the single instrument and the accelerations and decelerations make it feel like you are just warming up. The second phase with the brass and flute over the strings sounds so epic! The piano now sounds more frantic which lends itself to the second tier of the battle. The third phase has a drive to it and seems the most chaotic even though it isn’t the loudest. This makes me imagine a final boss whose true form isn’t revealed until now but he has been critically weakened. This is a cool submission, thank you for sharing!

Thank you for your detailed feedback! Indeed I wanted to give some space between each chords to avoid any saturation, and trying different timing to make it sound natural eventually took me to the unplanned 7/4 signature and 9/4 at the looping point.

For the piano solo part by it's nature, it was most important to make it sound natural like an actual human playing instead of all notes sounding the same in terms of timing and velocity. So instead of fiddling with bunch of automations(as it would take a horrible amount of time and frustration) I just played it freely without click, and then did small tweaks. but then, with the orchestra It had to be quantized which I think made it sound more dynamic rather than expressive.  

For the 3rd section, I decided to step back in dynamics trying to render the act of battling into a something more choreographic like a dance. Anecdotally, i was also thinking in an actual gameplay, having the music blasting full on for the whole battle would cumulate fatigue and end up irritating the player ˆˆ;