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I am focusing on tactical plays (imagine Into the Breach without grid), perk combos, and teamwork. 

I decided to redesign hero skill & perk system into a more flexible one, but not sure what I'll end up with at this moment.


Guess that's different enough.

btw, do you mind if I add a spinning barbarian into my game?

Yeah, with such different focuses, I don't think we're going to be stealing each other's audiences so much as we're kickstarting a genre.

I think a spinning barbarian is pretty obvious, go for it.

Do you have any plans to add terrain or dungeon generation to yours?

Terrain: Yes. Actually I tried to add it during 7drl, but I have a hard time on monster AI's aiming.

Dungeon Generation: No. Each encounter will be in a rectangle. (You know I want to make a physics based Into The Breach) Anyway, random generated wall is on my list.