Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yay! A puzzle-like game!

It was fun to see the story change depending on your choice of weapon or how you chose to handle the puzzles (I'm a sucker for pressing big red buttons too :P). The pacing of the story brought enough of stress to make the action sequences feel alive (especially before entering the facility). I wish you could do a bit more inside the facility, especially after encountering the director (it would be fun to see an updated version with more options to navigate through the facility before confronting the director or after attacking the director to free the prisoners, or going through the lab, etc...).

I did encounter some bugs (?) when picking the dagger, you get to see all possible options regardless of my weapon (so the same as having a weapon and not having one).

This was otherwise really fun!

Greetings, manonamora. 

I'm Joonyoung(Jabiman). Thank you for playing Metropolis. I appreciate your comment and review.

This was the scenario for my animation and this game was the first part of its story. I'm very glad to see someone leave me the helpful comment and some specific resons. There were lot more stories inside the facility too, but lack of my ability, I deleted facility sequence and battle sequences. And.... about the bugs, yes, I checked a lot of time, but I  didn't choose some options. So, it's all my fault. I will fix it as soon as possible. Thank you for telling me.

Also, I'm cosidering to make it more longer. Could you play again if I make updated(remaked) version of Metropolis?

Sincerely.

Hiya!

Toyally get it, I couldn't include everything either in my entry to make it to the deadline :]

I would definitely play an updated version!