Yay! A puzzle-like game!
It was fun to see the story change depending on your choice of weapon or how you chose to handle the puzzles (I'm a sucker for pressing big red buttons too :P). The pacing of the story brought enough of stress to make the action sequences feel alive (especially before entering the facility). I wish you could do a bit more inside the facility, especially after encountering the director (it would be fun to see an updated version with more options to navigate through the facility before confronting the director or after attacking the director to free the prisoners, or going through the lab, etc...).
I did encounter some bugs (?) when picking the dagger, you get to see all possible options regardless of my weapon (so the same as having a weapon and not having one).
This was otherwise really fun!