Hey! Sorry for the late response; I'm assuming you're trying the Windows version - did you try unzipping the entire build folder and then running the executable inside that folder? The exe depends on everything in the build folder, so it has to be run within the same directory/folder (with UnityPlayer.dll, data, etc.). Let me know if this works, and thanks for checking it out!
I am still having problems, I keep getting this error message "
Unable to parse Build/WebGL Build.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug."
could you please help if possible?