Ahh this is related to the WebGL build. I updated the build to include decompression fallback in case this happens. Let me know if that works for you. You can also try downloading the windows version if you haven't already. Thanks!
lyango
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Thanks for the feedback! We also agree that shooting on beat definitely needed a lot more polishing and, or more leniency. Will consider these things if we decide to expand on this.
For the piano panels, I think we could've done better explaining the mechanic. We intended the player to shoot a beat shot on the blue button to flip the piano to act as a bridge to progress.
Hey! Sorry for the late response; I'm assuming you're trying the Windows version - did you try unzipping the entire build folder and then running the executable inside that folder? The exe depends on everything in the build folder, so it has to be run within the same directory/folder (with UnityPlayer.dll, data, etc.). Let me know if this works, and thanks for checking it out!