Thank you so much for the feedback! I'm glad that you enjoyed the game.
As for your comments about it not being exactly a metroidvania, we do realize that. When coming up with the premise of the game, we wanted something that is original and fun, and so we came up with the swords idea. The metroidvania element was supposed to be conveyed by having to bring swords with you from one room to another in order to access new areas, but I guess this wasn't emphasized enough through the map design.
I hope people would still enjoy this as a puzzle platformer nonetheless!